#include "stdafx.h"
#include "MissileBase.h"


CMissileBase::CMissileBase()
{

}

CMissileBase::CMissileBase(float x_, float y_, float w_, float h_, int tex_):CSprite( x_,  y_,  w_,  h_, tex_)
{
}


CMissileBase::~CMissileBase()
{
}

void
CMissileBase::update(float dt_)
{
	if (CInput::getInstance()->getIfKeyDown(DIK_RIGHT))
	{
		
	}
}
